Werewolf,
at that time called Mafia, was created in 1986 by Dmitry Davidoff.
Under the name of Werewolf, the game was adapted by Andrew Plotkin in
1997 in the United States. Initially, Mafia was created as a psychology
experiment before becoming a popular social deduction game. The French
version called Loups-Garous de Thiercelieux (Werewolves of Thiercelieux)
was created in 2001 by Philippe des Pallières and Hervé Marly. This
version became widespread in France, and the rules diverge from Ultimate
Werewolf, the American version of Werewolf. As such, Thiercelieux
doesn’t allow people to reveal their roles because the role of each dead
player is revealed. A game of Werewolf often divides players into two
sides–Villagers and Werewolves. Each night, the werewolves secretly
eliminate a player, while some special villagers use their roles to
either protect, reveal or influence the game. During the day, the
villagers try to deduce the identities of the werewolves while they try
to act as villagers. Overtime, a community of French people called La
Meute (The Pack) assembled to play. The community was formed around the
YouTubers of Raph & Ju, in which they explain strategies, rules and
variants of roles. The community uses different rules of different
Werewolves and introduced a mechanic that I call lunar cycle, which is a
variation of the way the Game Master reveals the roles of dead players.
The Thiercelieux Lunar Cycle is often called bright, “clair” in French.
The Ultimate Werewolf Lunar Cycle is called fuzzy, “flou” in French,
while Jinrou, the japanese Werewolf’s Lunar Cycle is called dark,
because it doesn’t reveal any roles of dead players, which is “obscur”
in French. Gradually, in 2021, a small community developed over the
concept of Day-by-Day Werewolf. Day-by-Day is a variant of Werewolf
where a day in the game is a day in life which has developed, primarily,
over Discord. I love Werewolf, which is why I wanted to introduce this
game to you, but you probably already know it. I’m more of a fan of DbD
(Day-by-Day) than a fan of the classic experience, and honestly, I can’t
imagine how my life would have turned out without this game.