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Board game review: Werewolf

Publié le 30/01/2025

parCoughlin Alan ,
Werewolf, at that time called Mafia, was created in 1986 by Dmitry Davidoff. Under the name of Werewolf, the game was adapted by Andrew Plotkin in 1997 in the United States. Initially, Mafia was created as a psychology experiment before becoming a popular social deduction game. The French version called Loups-Garous de Thiercelieux (Werewolves of Thiercelieux) was created in 2001 by Philippe des Pallières and Hervé Marly. This version became widespread in France, and the rules diverge from Ultimate Werewolf, the American version of Werewolf. As such, Thiercelieux doesn’t allow people to reveal their roles because the role of each dead player is revealed. A game of Werewolf often divides players into two sides–Villagers and Werewolves. Each night, the werewolves secretly eliminate a player, while some special villagers use their roles to either protect, reveal or influence the game. During the day, the villagers try to deduce the identities of the werewolves while they try to act as villagers. Overtime, a community of French people called La Meute (The Pack) assembled to play. The community was formed around the YouTubers of Raph & Ju, in which they explain strategies, rules and variants of roles. The community uses different rules of different Werewolves and introduced a mechanic that I call lunar cycle, which is a variation of the way the Game Master reveals the roles of dead players. The Thiercelieux Lunar Cycle is often called bright, “clair” in French. The Ultimate Werewolf Lunar Cycle is called fuzzy, “flou” in French, while Jinrou, the japanese Werewolf’s Lunar Cycle is called dark, because it doesn’t reveal any roles of dead players, which is “obscur” in French. Gradually, in 2021, a small community developed over the concept of Day-by-Day Werewolf. Day-by-Day is a variant of Werewolf where a day in the game is a day in life which has developed, primarily, over Discord. I love Werewolf, which is why I wanted to introduce this game to you, but you probably already know it. I’m more of a fan of DbD (Day-by-Day) than a fan of the classic experience, and honestly, I can’t imagine how my life would have turned out without this game.

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